Dark Defence in Dark Souls 2. Full animation = 46 (that's a little over 1. Hey, I played through and finished DS1 and 2 (SOTFS) and was especially a big fan of 2. . iFrames = 9. Full animation = 20. This uses heavy dual-wielded weapons but gives off high damage. I personally believe DS2 has redeeming qualities, but I can understand why they'd be ignored when there are so many issues (that are QUITE easy to tweak) that are bothersome. Lud and Zallen, the King's Pets is an enemy in Dark Souls 2. To achieve 105 Agility: 25 ATT 25 ADP, for casters. #5. 99 or 100 (since the UI doesn't spit out the proper numbers) is default DS1 rolls (12 iframes), 105 is one more iframe (at 13), and with simpletons ring at 106 (meaning 111) you can get the equivelent of Dark Wood Grain ring from DS1 (14), which is why people recommend them. I-Frames. nexusmods link down below. Finally start to play with a RoB+Chlo+TDR Butcher's Knife with a. 100 Agility - 7 frames. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. You switched accounts on another tab or window. Here is the same data on percentages, it really shows the. Attunement determines your character's attunement slots, casts per spell, and casting speed. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. If. If you REALLY want to respec you need a Soul Vessel. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. Build Name: Belmont Family. . Whatever the stats are, rolling feels much. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. So yes, the DWGR truly is beast. After over 1000 hours, beating every boss solo except sir alonne, and getting ranked 2 in BoB and sl 838 I think I am finally…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. Just remember that no matter what you level your rolls are going to have longer recovery and cost a lot more stamina than DS3. . CryptoShared-autofill is an initial proposal to add an autofill feature to the permissions policy. 86 8. iFrames = 9. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Please, for the love of all that is holy, update the freaking build calculator. This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. From Last Giant to Aldia. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Titanite of this size has tremendous power, and is a very rare find. How good is Hollowslayer greatsword? Greatswords return in Dark Souls III and like every other type of weapon, there are many Greatswords to choose from. Attributes can be increased by assigning points into them when Leveling Up. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Join. 3) The list of suggestions leaves out a lot of good quality weapons. 23. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. 1. Try to level ADP to increase your invincibility frames during rolls and backsteps. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. The Chrome team is currently working with other browser vendors to get the proposal reviewed. Peeve tested it with everything, and the only iframes are in rolls, also, there is a wind-up in backstabbing, like DS2, but it blends so well it's hard to see, look at this, at 0. This, plus they take little to no stamina and stamina regen is very fast, so you can spam rolls forever. ago. Los iframes están sólo al principio. >Evade Window +4: 15 frames (. Most of the Pyromancy spells are offensive-focused and best used at short to medium range. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 6 points/second. EDIT: wrong about fat roll, it's 9. 7 points = 8 iframes (better but many still took a beating). Full animation = 20. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. DS1 doesn't have omnidirectional rolling like DS2 does. Poise. If and when Elden Ring announce DLC, I'm going to do a faith build when that comes. Or a Partizan if you like long pokey things. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. There are certain AGL breakpoints for rolling iframes (and separate breakboints for backsteps), the early ones being at 86, 88, and 92 for rolling. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. Whether or not agility increases it I have not tested. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. And yeah, i was a number or two off there. Last I had heard, part of the changes to Dark Souls 2. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. Adp can be as low as 10, it doesn't matter on its' own. DWGR Backflip: 0 Encumbrance. Stan880. I have yet to try a pure spellcaster or greatshield buildthe inherent poise you get comes from your lowest stat between endurance and adp, so if you evenly increase endurance and adp ( etc 30/30) you're poise will continue to increase. Dark Souls 2 has way too many iframes. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. 5%) (76 * 1. АнoнимМ Apr 22, 2016 @ 2:59pm. If I had to guess why people love Bloodborne and hate ds2, it's because Bloodborne is the easiest game and ds2 is the most difficult. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. I see a lot of unnecessary ds2 hate and defense on the internet. That's just me guessing though. Dark Souls 2 releases and a few months later Miyazaki is named president. It's an enemy design issue. Agility is the stat that's important. 4167 seconds) >DS3 0. I play DS1 alot, and am aware that in DS2 your ability to dodge depends on the adaptability stat. The hit detection is actually fine, you just have no iframes. Yeah, for sure. Reload to refresh your session. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. . Relevant break points are at 96, 100, and 105 Agility. I have over 250 hours in DS2. Adaptability to 38 so you can actually dodge. 100 Agility - 7 frames. 5%) (76 * 1. All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. Rings: Old Leo, Ring of Blades (best version) Flynn's Ring. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. 96, 99 and 105 agl are good spots to stick to. Now you have two options : 1 - Increase VIGOR. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. In order to reach 14 iFrames, one would have to level ADP to 48 (50. Fat Roll: iFrames = 9. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. It's raised by both adp and atn. This class is built for players who prefer massive damage and slow-paced character builds. It depends on how much Attunement your starting class has, but generally anywhere from 20-32 adp is a good stopping point. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Increases the number of invulnerability frames when rolling. I haven't finished it though but that doesn't matter. I'm not against having iframes on backstep in DS3, but not as many as DS2 had. Im pretty sure 104 gives you the same iframes as 99,I think 105 is the breakpoint after 99 for dodge iframes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Not doing this is essentially just gimping yourself for no real reason. What is a good adaptability to have so it feels similar to the orginal game. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. CNSninja. I’m sure adaptation to the clunkiness comes eventually, but my main disconnect near the beginning of the game has to do with i-frames when rolling. DS1 seems to be comparison of the poise number and poise damage of a single weapon hit while DS2 and DS3 seem to have an exponential or multiplicative factor for poise damage on each hit. They acted as a higher risk, higher reward dodge. Total: 76 Equipment Load. e. Also wait a breath after you perry so they finish their animation then you can repost them. Agility improves iframes. nice From. In ds1 and ds3, a light roll has 13 iframes. Board Topics. I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. 32 ADP actually, for very very high end iframes rolling. Darks Souls does not, it just gives you hyper armour, i. how much Agi you want. Roll distance vanilla has value 5. One hit from a boss takes 30~60% of your health, and one of your hits recover like 2~4% of your health at most, it seems. Gyve Jul 23, 2015 @ 3:16pm. The total time for going to the point, farm and resting on the bonfire is approximately 14 seconds. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Keep your encumberance or weight burden under 70% to stay out of fat roll. I play, so on edge DS1 and 3, that in 2, I know that I only annoyed if I play badly. 2667s. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. smh. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? #8. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Attunement also provides, albeit smaller, increases to your Agility stat. Business, Economics, and Finance. - You lack the change of iframes from weight and it only affects roll distance in DS3. Agility's Effect on Rolling. uhm. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). But attunement also boosts agility, though to a much lesser extent. Agility seems to extend the duration of the invulnerability period, thus raising the amount of effective iframes you get, making it (much) easier to roll through certain attacks. 108 Agility - 8 frames. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Almost as useless as long sword users. Noroi_Kisaragi said: There is no excuse with modern hardware to still prefer iframes over proper hitboxes in action games. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Leveling up Adaptability is the primary way to raise Agility. 5 times the stats (so can be quite a lot for some stuff). 75. 10 ATT 30 ADP, If you dont care about magic. S scalling in dex. )A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. It also recovers faster than a roll. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. Adaptability is an Attribute in Dark Souls 2. If you get 100 agility you get another backstep iFrame. reddit post . Boosts poison resist and bleed resist. Invincibility frames - Dark Souls 2 Agility Test. DWGR Backflip: 49-50% Encumbrance. Reskinned bosses are bad. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. #5. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Having fat roll gives the least amount of iframes. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it…Well DS2 tied iframes to a stat, lol. I don't get the hype. The weights are simply added together. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. Dark Souls 2 iFrames : r/DarkSoulsHelp Dark Souls 2 iFrames After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion). critical strikes (usually from backstabbing or riposting after a shield parry). Both have less health than Aava, but their damage is the same, and Zallen can go into an enraged state where he deals more damage and suffers less in. #3. I. backstep in DS2 does have iFrames, unlike its DS1 counterpart. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. So step 1 is the decide how much ATT you want. Equip load over 70% makes you fat roll. You signed in with another tab or window. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2) The Heide Spear is a DEX/FTH-weapon, not a quality weapon. Thanks to "Better Rolling - SOTFS mod" that inspired me. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. The iframes are comparable to those in Dark Souls, but monsters' attack hitboxes linger much longer than attacks do in the Souls games. Its all about finding what you're comfortable with, ds2 is considerably slower generally so being able to time your rolls well rather than spamming rolls is much more reasonable, meaning you dont. Literally about to start Dark Souls 3 (really fucking excited) and generally as a first build I do a frankenstein build of anything until I figure out the mechanics & what weapons there is, armor, magic etc and then usually re-roll. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. 87 Agility - 5 frames. So don't go over 105. You could invest into adp and free up the ring slot. Agility [ 1] = 82. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. r/DarkSouls2. Favorite. Also, a monster's body can drag your invulnerable self along with it during an attack so that you are struck when the iframes end. . how do the i-frames work in ds2 in 1 and 3 you could roll through almost anything while in the roll animation but in 2 it seems so much harder. The stats that determine agility are attunement and adaptability. My texture pack will release this Saturday on Nexusmods, and now with a specific pack for 4gb vram gpus and 1080P players! Includes 6245 upscaled textures which were all very low res. About weight, iframes, and roll speeds So apparently I'm seeing that the weight doesn't affect the speed of your roll anymore, just the distance based on ratio, all rolls take about 25 frames, and your invincibility is regarded on your agility regardless of if. Questions. This boss is an absolute cancerous tumor in Dark Souls 2. Theyre kinda late in the backstep. Then invest in ADP till your Agility is 105. The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. ago. I mean, I always end up with either a spear/halberd or an ultra greatsword. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. That said, raise either adp or attunement until you have 105 agility. But maybe not as severe as people give it. 14/25 = 56%. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). Full game took just under 15 hours. 25 seconds) It's almost as bad as DS2 iframes. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. You had to manage equipment burden, roll distance, etc. Its a stat that controls iframes and they start you off with a laughably low amount so hits that you clearly dodged end up hitting you making for a. We'll continue to provide updates as we make. Ace-Angel •. 85 5. Twinks just need to throw on a ring and they are good. Effect. Dark Souls Remastered and Dark Souls 3 gives you 13 i-frames when you fast roll, so you're already getting more than both those games. when making a new character you should first either : 1 - Get the requirement of the weapon. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. . Vitality is an Attribute in Dark Souls 2. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. As someone who enjoys caster builds and strength builds, this fact made DkS2 PvP a nightmare. In DS2, stamina regenerates faster than in the other games until around 40% equipment load (44. Aava, the King's Pet is an enemy in Dark Souls 2. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. At 95 Agility, it takes 63 frames (2. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. It requires 105 agility to achieve DS1 fast roll iframes. The next iframe requires a massive investment so going above 105 agility is not recommended. 23. It was tied with a stat known as Adaptability and Attunement. Reload to refresh your session. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. However there are no iframes between 105 and 111 so in practical terms this makes 105 the soft cap for agility. The idea is that you anticipate from a healthy distance and react accordingly, something what you do in DS2 too because it is far more methodical and forces you to abuse your range/moveset since you didn't have much ADP, the DS2 iframe rebalance had a reason. 105 agility gets you 13 iframes, same as DS1 fast roll. 125 = 94. Explore Gaming. Except since those 60 frames are still within the same time period, it is essentially the same. Personally, I'd prefer no iframes at all, I think it's a ridiculous concept but. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 116 provides nothing extra apart from 16 iframes. You don't. Frames of animation when your character is invincible. Also if you're going with a weapon that scales off a certain stat (like Dex) its always a good idea to throw a couple of levels into the stat it scales with. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. However, I am now getting into DS1, and I feel like rolling and getting the iframes is much harder. Dark Souls 2 iFrame (Agility) Calculator. If you thought ds2 was easy, then you never played it on ng+ let alone all the way to ng+7. >DS2 86AGL: 0. If you get 100 agility you get another backstep iFrame. And Adaptability stat raises Agility. Not that ds1 has the best hitboxes but yeah. 96 is more than enough if you're confident in. But your muscle memory may disagree. Step 2 is to decide how much agility you want (which is what you're asking). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. On my first playthrough of Dark Souls 2 I don't think I leveled Adaptability at. So, you have to predict to consistently backstep without getting hit. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. Of course raising it isn’t mandatory but it does make dodging a lot easier for a lot of people. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 91 Agility - 6 frames. And, I could be wrong, but I'm pretty. It's not like DS1 or DS2 where rolls can differ a lot. DWGR Backflip: 0 Encumbrance. Full animation = 17. This duration comes from the console versions of the game running at 30 frames per second. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. an iframe is when you become god for a tiny fraction of second, in ds the most important iframes are during your roll,backstabs and fog walls, however god was nerfed significantly in ds2, so you have to use more precise timing to use the power of god to your benefit. These changes are relatively minor and is pretty much just an. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. The Attributes in Dark Souls 2 Vigor. I mean, it's. Raises poison bonus Adaptability increases Iframes by a lot more. The Koro Oct 1, 2016 @ 3:57pm. Dark Souls 2 had an entire stat, Agility, dedicated to. 1 Equipment Load (Exact was 94. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. Adaptability Information Attribute governing defense and agility. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. If you roll a lot, on the other hand, then yes you should invest on it. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. Better ranged weapon options (bows > crossbows by a mile). No idea if 0% increases the amount of i-frames. Add this game to my: Favorite Games. I-Frames. 262K subscribers in the DarkSouls2 community. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. To my mind, the biggest problem this franchise has is the early game experience. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. Most of these games have unique iframe mechanics, including Elden Ring. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. reddit post. All of this combines to make 40-50% equipload DS2's ideal sweet-spot (with 105, 111, or 114 AGI). If you do pvp, go for 99agl, for pve you can just keep leveling The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and… In DS2, iframes are tied to your Agility stat (which is upgraded by Attunement and Adaptability). - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. 18 votes, 35 comments. If there are any problems, please let me know. try dark wood grain ring, his backstep much better iframes than when fast rolling. reddit post. I don't get the hype. Thats only really in ds3, in ds2 you could do about 3 rolls before running out of stamina. Single-family homes make up a large proportion of the market, but Greater Victoria also has a number of high-end luxury properties. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. Increase your equipment load. Agility only affects iFrames. Dark Defence in Dark Souls 2. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. Effects on Item Use Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. Imagine if O&S were surrounded by a bottomless pit. Mild Mannered Pate Information. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. Just level what you feel like you're lacking. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. Basically, aim 99 agility which gives 12 iFrames. Reviews. The Pyromancy Flame and Dark Pyromancy Flame are the only catalysts in the game able to cast pyromancies. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. If I remember correctly, 105 AGL gives 13 iframes. Those are called Invulnerability-frames or "iframes". There is no gain in iframes from 105 to 110. backstep in DS2 does have iFrames, unlike its DS1 counterpart. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. It's nice to counter things like a katana lunge and get a free hit in, but useless if it is just unreliable. . 3 - Get 20 Endurance. Adp to get your iframes up and strength if you wanna be able to use the big daddy weapons.